Please use this identifier to cite or link to this item: 10.3390/asi5040085
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dc.contributor.authorEdelmers, Edgars-
dc.contributor.authorKažoka, Dzintra-
dc.contributor.authorBolocko, Katrina-
dc.contributor.authorPilmane, Mara-
dc.date.accessioned2022-09-28T09:10:02Z-
dc.date.available2022-09-28T09:10:02Z-
dc.date.issued2022-08-
dc.identifier.citationEdelmers , E , Kažoka , D , Bolocko , K & Pilmane , M 2022 , ' Different Techniques of Creating Bone Digital 3D Models from Natural Specimens ' , Applied System Innovation , vol. 5 , no. 4 , 85 . https://doi.org/10.3390/asi5040085-
dc.identifier.issn2571-5577-
dc.identifier.urihttps://dspace.rsu.lv/jspui/handle/123456789/9585-
dc.descriptionPublisher Copyright: © 2022 by the authors.-
dc.description.abstractThe choice of technique for the creation of a 3D digital human bone model from natural specimens has a critical impact on the final result and usability of the obtained model. The cornerstone factor in 3D modeling is the number of faces of polygon mesh, along with topological accuracy, as well as resolution and level of detail of the texture map. Three different techniques (3D scanning, photogrammetry, and micro-computed tomography) have been used to create a digital 3D model of the human zygomatic bone. As implementation and use of 3D models can be divided into three main categories—visualization, simulation, and physical replication to obtain a functioning model (implant or prothesis)—the obtained models have been evaluated by the density and topological accuracy of the polygonal mesh, as well as by visual appearance by inspecting the obtained texture map. The obtained data indicate that for biomedical applications and computer biomechanical simulation the most appropriate technique of 3D model obtainment is micro-computed tomography, in its turn for visualization and educational purposes, the photogrammetry technique is a more preferable choice.en
dc.format.extent12-
dc.format.extent2038563-
dc.language.isoeng-
dc.relation.ispartofApplied System Innovation-
dc.rightsinfo:eu-repo/semantics/openAccess-
dc.subject3D model-
dc.subject3D modeling-
dc.subject3D printing-
dc.subject3D scanning-
dc.subjectanatomy-
dc.subjectbone-
dc.subjectimage processing-
dc.subjectmedicine-
dc.subjectmicro-CT-
dc.subjectphotogrammetry-
dc.subject3.1 Basic medicine-
dc.subject2.6 Medical engineering-
dc.subject2.2 Electrical engineering, Electronic engineering, Information engineering-
dc.subject1.1. Scientific article indexed in Web of Science and/or Scopus database-
dc.subjectControl and Systems Engineering-
dc.subjectInformation Systems-
dc.subjectHuman-Computer Interaction-
dc.subjectIndustrial and Manufacturing Engineering-
dc.subjectApplied Mathematics-
dc.subjectArtificial Intelligence-
dc.subjectSDG 3 - Good Health and Well-being-
dc.titleDifferent Techniques of Creating Bone Digital 3D Models from Natural Specimensen
dc.type/dk/atira/pure/researchoutput/researchoutputtypes/contributiontojournal/article-
dc.identifier.doi10.3390/asi5040085-
dc.contributor.institutionInstitute of Anatomy and Anthropology-
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85137227988&partnerID=8YFLogxK-
dc.description.statusPeer reviewed-
Appears in Collections:Research outputs from Pure / Zinātniskās darbības rezultāti no ZDIS Pure

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